Pathfinder Campaign Arc: Riddles in Port, Pirates and Drow

It’s a bit of a blur, and I think two weekends ago I wrote the outline material for the second campaign arc of my monthly Pathfinder campaign.  I intend to keep running it until the players meet their character goals or get bored with it.  I’m pretty sure that creature Challenge Ratings go up to 30, so it’ll be a while before they are no longer challenged by encounters.  Their current Average Party Level is 6.

Here’s what I have so far:

Second Campaign Arc Title:  “Riddles in Port, Pirates and Drow”

Theme:  Urban and Water Pirate activity and Drow invasion

Outline:  Having done for Thelsikar, the player characters move to Riddleport to become pirates.



Pirates clash with the newcomer player characters- Being set up

Drow invade the surface world- Being set up



Who are the Drow and where are they coming from?-  Being set up

Who are the rival pirate crews?- Being set up


Campaign Elements


Important Locations


Varisian Gulf

Roderick’s Cove

Devil’s Elbow



Important Organizations

Council of the Overlord and Crime Lords

Order of the Cyphers

Remnants of Thelsikar’s Lamashtu Cult

Glory’s Cult of Nurgal



Rival Pirates

Drow Invaders

Nualia and other survivors of Thelsikar’s Lamashtu Cult

Recurring NPCs

Overlord Gaston Cromarcky of Riddleport

Elias Tammerhawk of the Order of the Cyphers

Jess Gildersleeve, Mayor or Roderick’s Cove



Erevan- Elf Wizard

Carangal- Half-Elf Ranger

Aerodus Baradin- Human Cleric of Abadar based in Magnimar, potential ally



Goblins (with class levels), Drow (with class levels), Erinyes,  Giant Octopus, Gorgon, Greater Shadow, Green Dragon (Young, Churlwood), Mhorg, Nabasu (Demon), Ogre Mage (Calphiak Mountains), Stone Giants (Calphiak Mountains), Treant (Churlwood),  Tieflings (with class levels)

Other Population of Riddleport

Aasimar (ether good or evil), Catfolk, Dhampirs, Drow(? Hidden, spies or outcasts), Fetchlings, Goblins, Hobgoblins (outcasts and mercenary companies), Ifrits, Kobolds (survivors, spies from Churlwood), Orcs (outcasts and mercenary companies), Ratfolk, Sylphs, Tengus, Tieflings, Undines, Changelings, Duergar (?), Gillmen, Kitsune(!), Merfolk, Nagaji, Samsarans, Sulis,  Vishkanyas, Driders (potential shock troops of the invasion), Gargoyles, Gathlain (deep in the Churlwood), Trox (bodyguards and thugs), Wyrwood, Wyvarians (from Churlwood).  On average, there are four individuals from each race in the city at any time.

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