I haven’t been blogging much this month. I have had my writing energy go in other directions. I have revved up and continued my “Thelsikar’s Ambition” Pathfinder campaign. I am continuing to type and write in my private journals. I have begun cutting and archiving the entries in my computer journal file because Word 2007 can’t handle files over 1000 words long. Just yesterday I organized, added to and consolidated my fiction files on the hard drive of my current computer. According to the Properties tab, I have 1.16 Megs of text files in the My Fiction folder. That’s about half of what I had on my hard drive before the Russian Virus hard drive meltdown of 2006. Last month I found a cache of old printouts from before the meltdown, so I have begun sorting and filing them into a binder with pockets. My plan is to manually type them into Word and save them to my current hard drive.
Sometime in 1980, after I was given an electric typewriter for Christmas, I began not only writing stories longhand, but typing some of them and sharing them with my father. The first one I was inspired to do was a Fritz Lieber pastiche, based on his Fafhrd and the Gray Mouser characters. I hadn’t read the first collection in the series, yet, but I had read descriptions of the two characters and their adventures in the first edition of the First Edition AD & D supplement Deities and Demigods.
My creations were called The Grayling and Blue Hawk. The Grayling was the big barbarian from the far northern lands, of course. The name has two references. First of all, he had gray hair, borrowed from the barbarians of The World of Grayhawk, even though he was only in his twenties. Second, a “grayling” is a rather ordinary salt water fish found in the North Atlantic which has a rainbow stripe of scales on it. Blue Hawk, was of course named for a color and an animal, like the Mouser. Blue is one of my favorite colors and I am partial to hawks, when it comes to birds. I used to watch them when a rare single one would fly over the house.
The actual story wasn’t much of a standout. It was a typical adventure for two Fafhrd and Mouser type characters, a fetch quest. They agreed to retrieve a magical artifact for a wizard. It was held by an evil cult, of course. They crossed as fantasy continent I had cooked up for the story, nearly killed their horses by riding them so hard and eventually ended up in far southern lands where the cult had their weird, forbidding temple. You know, the usual stuff for swashbuckling adventurers. Like Lieber, I added humorous touches to some of the scenes. The final confrontation was of course epic, dramatic and violent, with several cultists being cut down when the charged the mock heroic pair in attempt to stop the theft of the artifact.
I didn’t write gory details, even then. That was mostly because I modeled my writing on the pulp fiction I read, starting in the late Seventies. The pulps from the Twenties onward had to be restrained in what they wrote, or the parents of the kids who read their magazines would wrathfully get them shut down. For some reason, the neo-pulp writers of the Seventies also follow that convention.
The ending was weak. The pair get whisked off by a wizard-ex-machina teleport spell to the wizard’s home, back in their home city. They get their reward for delivering the artifact. I don’t remember clearly what it was. I think it was an appropriate reward for swashbuckling heroes as written by someone in their late teens.
One of the most important things I think a person can do is remember. That is why I started my journal in college. At first, I had things to do which I needed to be reminded of. Then I learned things I didn’t want to forget.
I think the worst curse I can say to someone, after “May you live in interesting times” is “I will forget you. I will forget what you have done”. Within the past year, I have been doing some more close reading about the written work of several authors and about their lives. There are some writers whose work I feel is so foul, or worse, their actions while alive were so vile, that I feel they deserve to be forgotten. The worst thing you can do to someone who leaves a creative legacy is forget them and their efforts.
I have some more thoughts about what I am willing to read and review. I am generally not indifferent to what I read. Reading is one of the few engaging activities I have where I can safely indulge a feeling of passion. I either truly like something or I develop a loathing for it, after I have read it. That sometimes applies to content creators as well. I do not separate the art from the artist. It has been my experience and observation for the past thirty-five years that if a content creator is unethical, or worse, morally corrupt, their work reflects that. I have decided that I won’t post a negative review of a creative effort here unless I have some informational or educational point to make. I also refuse to engage in analysis of the sundry content creators I have learned of over the decades since the early Eighties whose behavior available in the public record is of the clearly morally repugnant sort. That kind of analysis would be a hit piece or character assassination at best or an actionable ad hominum attack at worst. That is not the purpose of this blog. I have fewer limitations when reviewing a book on Goodreads, but I am still constrained by policy from posting a personal attack on an author.
Which brings me to the topic of this post. If you fail to see a review of a work by a content creator who had been or has been active since the early Eighties, then the conditions outline above mostly likely apply. The exceptions to this are a whole laundry list of authors and their works available on my Goodreads “to read” list. I am insatiably curious and am willing to give a content creator a shot if I can’t find a review of their work which warns me off.
That reminds me. It might be useful or even helpful if I make my Goodreads lists available to the general public. I might have to tinker with the permission on my Goodreads profile, too. Ah well, I don’t have anything else better to do this morning after I publish this piece. 😉
The following stat block is of a character which was originally a street shaman from ShadowRun named Chameleon. I changed some basic facts about her and cleaned up her backstory. It was for mature audiences and I don’t write that kind of language on this blog.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Catalena CR 3
Female human (Varisian) sorcerer 4
CN Medium humanoid (human)
Init +5; Senses Perception +4
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 25 (4d6+12)
Fort +3, Ref +3, Will +5
Speed 30 ft.
Melee dagger +1 (1d4-1/19-20)
Ranged darkwood light crossbow +4 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 4th; concentration +8)
Sorcerer Spells Known (CL 4th; concentration +8)
2nd (4/day)— flaming sphere (DC 16)
1st (7/day)— entangle (DC 15), mage armor , magic missile , summon monster I
0 (at will)— acid splash , detect magic , disrupt undead , light, prestidigitation, read magic
Str 9, Dex 13, Con 13, Int 13, Wis 10, Cha 18
Base Atk +2; CMB +1; CMD 12
Feats Combat Casting, Eschew Materials, Improved Initiative, Toughness
Skills Bluff +10, Diplomacy +5, Intimidate +8, Knowledge (nature) +5, Perception +4, Spellcraft +7, Use
Magic Device +10
Languages Common, Halfling, Varisian
SQ woodland stride
Combat Gear potion of cure light wounds (3), potion of cure moderate wounds (2), silver crossbow bolts
(50), wand of magic missile , alchemist’s fire; Other Gear crossbow bolts (20), dagger, darkwood light
crossbow, cloak of resistance +1 , backpack, belt pouch, belt pouch, belt pouch, belt pouch, entertainer’s
outfit, flint and steel, sunrod, trail rations (4), waterskin, donkey, bedroll, bit and bridle, feed (per day),
feed (per day), pack saddle, 485 gp, 5 sp, 5 cp
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Laughing Touch (7/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions
for 1 rd.
Woodland Stride (Ex) Move through undergrowth at normal speed.
A Varisian wandering kid. She is a magically-active tomboy. She looks like a pint-sized version of Seoni, with a little more clothes and no tattoos.
I’ve been doing Spring cleaning in my place and that means I often find something interesting. In this case, I found a stash of computer print outs of drafts of stories I lost in the Russian Virus Attack and Hard Drive Wipe of 2006. I just had to share the outline of one of them today. I’m in one of those moods. 😉
Barry Ballovitch through of himself as the Steppencow, was a yak of the steppes. This was a secret he kept to himself.
He had set aside his personal desires to find a good, solid job. He worked as a clerk in the Department, for the Company.
Once he had settled into his job to support his family he felt content. Two decades passed. After such a long period of service, he began to feel the desire to break free from the constraints of his comfortable life.
Barry took his life savings, bought a Sil limousine and toured the Country. He stayed out late, danced and drank in clubs.
In the middle of the eastern country, among the waves of grass, Barry left his luxury car and bought a horse and carriage. He rode it into the sky, into the setting sun.
It’s Hesse with a dash of Kafka and Thorne Smith. 😉
I am doing this review at the suggestion of BJ Hensley. Ms. Hensley is the designer of Young Character Options and it was a recent conversation I had with her via Facebook which suggested to me that I ought to do reviews on this blog.
Young Character Options is a fifteen page PDF. One page is the cover, one page is the credits and one page is the OGL. That leaves twelve pages of content.
The first bit of content which stood out for me was a sidebar on page five entitled “Young Characters”. The sly references to young characters in popular fiction had me laughing out loud, which is a rare event for me when reading Pathfinder content.
The introduction includes advice on how to integrate young characters into your fantasy setting, making the point of talking it over with your players about whether or not young characters would be appropriate in your campaign. The introduction continues with a description of how each of the core Pathfinder races raises children.
The next major section is “life paths”, concepts for how a young character could possess abilities beyond their years, starting with “Old Souls” and ending with the “Orphan-Rogue”, aka “Street Rat”.
The next section is a one-page listing of Young Character Traits, including advice on dumping the Ultimate Campaign rules for young characters in favor of the guidelines presented in this supplement.
The next two pages present Young Character Feats, or how to model the abilities of an exceptional child adventurer.
The supplement wraps up with six pages of Young Character Archetypes. I have less to say about this because I have never played the classes in Pathfinder for these Archetypes. On the other hand, three years of study of Pathfinder rules suggests to me there is nothing mechanically out of whack with this section.
All in all, this is a useful and fun supplement for those who want to add exceptional young characters to their campaigns and explore the potential such characters have. There are no technical flaws in the PDF I downloaded. The text is written in clear, easy-to-understand language. The crunch, given my relative inexperience with Pathfinder, does not display any kind of error that I could spot.